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Re: a special projection

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Probably need more information - why is there a need for 3 surfaces? What are you ultimately trying to accomplish when all of this is completed? Are there any restrictions you require for surface quality (pole/patch count, edge quality, continuity considerations) or appearance compared to the original curve? I ask because I know there is typically more to your queries than what you initially state...so please, give it all up now rather than later. Thanks.

Re: a special projection

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Hi     Thank you for your comments! It's a step in my project. I just want to see whether a single command can create curve Z from curve X, reducing 2 additonal steps. As you can understand, as the project goes ahead, the model history tree turns more and more crowded, and more and more diffuclt to manage. That seems to be a big challenge.

Re: User Interface Control via Keyboard

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Unfortunately all I can suggest at the moment is that you submit an ER requesting that either the shortcut icons react to hotkeys (similar to how the menu does), or that the menu is reinstated on the dialog.

Re: a special projection

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OK - one thing to point out:

There is more than likely going to be tolerance-related variation between results you have and suggestions (1st projected curve, law extension and intersection curves are all toleranced and NX picks and chooses when to use those tolerances - so we can't always directly influence that tolerance-induced variation).

Sorry, but I need to know if there are quality restrictions with any of the results after curve X is created - like the Match Edge topic as well as many others, there are times when more info is revealed later rather than sooner and sorry, but that just aggravates me because I'd prefer to have all the info up front and answer the question once rather than continually play catch up as you spoon feed information - make sense? Not a big deal, but it's nice when it's all laid out at once and many users fail to do that anymore.

With that being said, you can probably at least cut out the first projection and just create the Law Extension from curve X with an angle of 90° to surface B. Turn off Project Curve on the Law Extension. Then create the Intersection Curves or you could just use the multitude of trim options to trim the surface and use the edge vs the curve and at least reduce one additional entity - the surface and its edges will always be there, the curve is adding to the object count. This should get a result very close to what you have now (Curve to Curve deviation using Intersection Curves shows under 0.01 distance and under 0.04 angular deviations from your final resulting curve and less than that from your projected curve using Curve to Face - that should be good enough in most cases).

Without the additional information (what's going to be created next from this prepping for the next surface), that's as good as I can offer for now, given what you're providing up to this point - I do use Project Curve but there may be other users that know some tricks with some of the more advanced options and this day and age, the quality I need isn't the same as you need.

Re: snip a slab surface into bezier patches

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I'm not sure I understand your goal, but why don't you just perform an Iso-Trim (or Iso Snip, as it is called now) and a regular (topologic only) Trim, as in the attached example ?

Is there a reason for snipping (i.e. refitting) everything ?

 

Re: DRAFTING FROM REFERENCE 0 IN 1 LINE

Re: a special projection

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Hi    Thank you for your detailed explanation!

Re: snip a slab surface into bezier patches

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Hi    Thank you for your reply!

 

My goal is to get a light edge (as highlighted in the image below). The part file in the original post is only a simplified example, in which the trimmed edge seems not to be too bad. But in most practical situations, trimmed edges are too heavy to be usable for further modelling. I just want to know whether there are better general workflows dealing with those situations.

 

Image.png


Re: DRAFTING FROM REFERENCE 0 IN 1 LINE

Re: snip a slab surface into bezier patches

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Whether the edge is usable or not depends upon the type of modeling you're doing next - that's why I'm constantly griping at you for not explaining things (the next few steps) in detail. If you're only showing part of the modeling process, you're not getting ALL of the answers that could potentially apply to your given situation and open up many more doors for you.

For example, what is so important about this edge, what's going to be done with it next? That can very heavily impact what you actually want to do up to that point. You're OK with a 6 degree 2 segment spline driving all of this but then you worry about what kind of edge is going to result from that? Sounds to me like you need to focus on getting that curve simplified some more (just a guess because what all is going on is some sort of big secret - you don't have to divulge the entire part but I believe you need to divulge more than you're sharing particularly in this instance).

You also seem to be really concerned with surface "weight" but not concerned with spline segmentation, surface patch count or aligning surface pole structures as is typical "best practice". Why?

Sorry, but if you're not seeing that 3 well-versed modelers questioning your chosen methods or practices as a sort of warning flag, then either we're failing to pass along good practices or you're just being completely over the top stubborn. Again, this is just firm questioning, not intended to be as critical as it probably sounds. I just don't see where you're going with all of this - and apparently neither do 2 other well-versed surface modelers (up to this point) or they wouldn't be asking you the same thing: Why? Why? Why?

Re: snip a slab surface into bezier patches

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Hi    Thank you for your detailed comments! And very sorry for the ambiguity. I would try my best to make my questions less pointless in the future.

Re: snip a slab surface into bezier patches

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No, they aren't pointless - sorry if you feel that way. Just try to let us in on what is the next step - one or two more surfaces isn't going to divulge the entire product is it?

Re: snip a slab surface into bezier patches

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Hi    The example is abstracted for a planned workflow and not a real situation. Please simply forget it. Thank you!

Studio Surface out of tolerance

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Sometimes a model need to keep a Studio Surface feature that is out of specified tolerance.
 
When the Studio Surface dialog box is opened, the edges out of tolerance would be marked with an asterisk and an deviation number. Two questions about this out-of-tolerance mark:
 
1. Is it correct to say that all the edges without an out-of-tolerance mark are surely within the specified tolerance?
 
2. Is it possible to make the out-of-tolerance marks still displayed after the dialog box is closed?
 
Thanks!
 
Image.png

Re: Studio Surface out of tolerance

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It is apparent that the Studio Surface fails not only at the edge with an asterisk mark, but also at other edges without a mark.
 
Image.pngImage.png

Re: Studio Surface out of tolerance

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1. Yes, additional indicators should show up if other edges are out of tolerance.

2. No, not that I am aware.

 

Edit:  Need to look at this more closely - keep in mind you're using Rebuild on this surface and there may be something funny going on due to that usage.

Re: Studio Surface out of tolerance

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What is your Surface Continuity tolerance set to? Can't see it in your images above?

Re: Spur Gear Creation

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 Here is a NX11 version.

 

Frank Swinkels

Re: Spur Gear Creation

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Hi  Sorry I forgot to sign the NX11 spur gears version.  The signed version is attached.

 

Frank Swinkels

Re: Studio Surface out of tolerance

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Hi    Thank you!

 

What is your Surface Continuity tolerance set to? Can't see it in your images above?

What I'm surprised at is that, there are no alterting marks on the other two edges out of tolerances.

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