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Re: Wave linking a body -how to remove original?

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pkelecy wrote:

If I wave geometry link a body in an assembly, I end up with two bodies superimposed on each other. Although I can hide the original, I assume it's still treated as a solid body and part of the assembly.  What I would like to do is treat the original as a reference body (since it's driven by sketches that contain all the design intent), but not have it be part of the actual assembly.  Is there any way to do that?  

 

The other option is to wave link the sketches, but then I end up doing duplicate extrudes.  Thanks!

 


Create Wave Link body and rather than hiding the original component, you can replace it with 'Empty Reference Set' so that original component geometry will not be visible in UI. Thereafter, if you select the component in ASN it will not load as it will be an excluded reference set (Empty).

 

As John mentioned, You can also use 'Promote Body'. The advantage of using it is you can make changes to the promoted body at assembly level. Now if you hide the original component or replace it with an empty reference set, the promoted body will also get hide from the UI. At any time you can convert the promoted body to linked body (Double click it in part navigator and select Convert to Linked Body option) which then will be same as wave linked body.

 


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