Hi Viktor,
thank you so much! It really helped me out!
It make sense to use collision categories and materials!
To understand it totally I have 2 more questions...:
1. How did you choose the values of the collisionmaterials? By trying different values?
2. How did you define the proxy objects (shown in the attached picture)? I tried to get it by editing them, but no objects/curves/etc. are marked... and can you explain the reason to use them? Couldn't find any informations about this type of mechanics.
Best regards and thanks a lot!
Svenja